![]() The lighthouse had sunk enough that most of it, with exception of the top floor, and a landing just below, were underwater. Stoneship's fair weather was replaced with constant storms and rain. However it seems that Sirrus and Achenar plundered the Age, and eventually it was deserted. Before leaving he wondered aloud with them what things will be like in another 10 years. The people were content and served Atrus with new foods and showed him their discoveries. Rains continued for another 4 years but then they stopped and the cool breezes were back.Īfter 10 years of absence, Atrus returned to visit his old friends and was amazed at the changes. They also tried to keep the lighthouse in perfect condition (although the rock it was built on sunk 40-50cm). They discovered new materials, including gold. While Atrus was absent, the boys grew up and a new civilization formed and flourished. So was Atrus for helping an Age to evolve with his achievements and proceeded to explore a new, oceanic Age. Will noticed a girl swimming towards them, and then a man and Emmit was happy. ![]() That evening they powered the generator (which frightened them) and Atrus slept in the top while the lighthouse shined a light for hours. After more than 3 weeks of work (and some small alterations due to the instability of the rock they were building on) the structure was complete, and the boys were impressed by their own work. Neighbors would be discovered from beyond the horizon and contact established. Atrus left and returned with construction material in order to build a lighthouse whose light would flock people. Just as the boys were getting used to the light rains, a small storm inexplicably arrived which frightened them with the thunder and lightning. He also noticed glimmers of light from the horizon which he suspected were other additional people on far off islands or rocks. It also offered a stable platform from which Atrus studied the Age, its solar system and the constellations of the night sky. The boys enjoyed it and played around it. Nonetheless this mistake helped Atrus understand some of the principles of the Art he had no answers for. However Atrus was not yet experienced enough so something went wrong and the ship was merged with one of the rocks and broke in half. Wishing for a means to explore the Age, Atrus linked out, and attempted to write a boat in it, testing the limits of the rules of the Art. That night, he promised a surprising change. The boys were afraid, and Atrus attempted to explain to them that it was not harmful. It seems that the Age's creation and/or Atrus's arrival triggered some strange phenomenon, as the next morning, as Atrus was sitting under a tree, it rained for the first time, which lasted for an hour. When he appeared in the world, he surprised the 3 boys, but by that night, they became good friends. The boys seemed to know nothing of civilization.Ītrus wrote the Age as a group of rocks in the middle of the ocean. They seemed to have little concern about how they got there. One day Branch found a third boy, who apparently had no name, and joined the group. he was joined by Branch the two became friends and hunted fish together, and Branch found a cave in the same rock as Emmit. (The west door is not shown in this screenshot but it should be open as well.Emmit was the first inhabitant of the Rocks who lived in a cave in the largest rock, and swam between them. Once the pedestals are positioned correctly, all 3 doors leading out of the room should open. Then 'N' and 'E' pedestals only need to be moved a short distance onto their respective circles. The 'W' pedestal can be moved as shown here. Then the other pedestals won't get in the way, and you won't have to slide it over the west circle, risking the bug described below.Īfter that, you can move the others in any order. ![]() You'll probably want to move the 'S' pedestal first, from the far left corner down to the golden circle nearest the entrance. This screenshot shows the movement of each pedestal from above. Save the game before moving any of the pedestals in case you encounter the bug described in the main walkthrough. The goal is to move each pedestal onto the golden circle at the corresponding point of the compass. Each is decorated with a letter representing one point of the compass (N, S, E, and W). Move around the perimeter of the room and pick up the items sitting on the floor in three of the corners: super grenades. Its elaborately patterned floor resembles a compass rose. When you reach the foot of the stairs, a brief cutscene shows an aerial view of the next room.
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